There are four founders of CyberWolf Studios; Jack, Jay, Dan & Kyle. The latter three were all part of the Games Development course at the University of Central Lancashire, whilst Jack was a Games Design student at the same Uni, but a year down. Whilst we knew each other for a large portion of that time, it wasn't until the Masters Games Development course that we started working together. Jack joined us to help design, model and animate our first project together; a Rogue-like called Bound. Towards the end of the project, we realised just how well we all work together, and thus the company was born! Our first releases, before full-time work took over, were Pixel Path and Colour Climb, both released in 2017 - however, we're always continuing development on both projects to ensure it's quality.


After reaching a point of completion with our website, Pixel Path and Colour Climb, we're now moving ahead with the development of our next project, Artemis Core. Although we're keeping details of this title under wraps, the ideas and designs of this upcoming title are looking extremely promising, so we can't wait to share it with you. Additionally, during the development of Artemis Core, we're also working on some awesome Unity development tools which we will be releasing on the Unity Asset Store in the next few months. So keep an eye out on our blog section or social media platforms for more information on that.


Looking to the future our main focus as a company is both the development of Artemis Core, and keeping up-to-date with posting content on both this website and our social media platforms. As progress continues with this ambitious PC title, we're going to be teasing screenshots, concept art and gameplay videos showing the bleeding edges of our development. We can't wait to show you all the things we're working on currently, so keep your eyes peeled for that!

  1. First Project Begins!

    Bound, the first ever project we worked on together as a group, earned very high marks for submission. We hope to one day come back to a game with similar spirit and release it to you all to play! Unfortunately we did not get the opportunity to polish the game, but we are still very proud of it as it's filled with quality content, and performs very well. 

  2. Kyle Wins Search for a Star

    Search for a Star was a fantastic opportunity. A lot was learned going through the paces and there will be a log about it soon! After discussing with professional lead developers and managers, it was at this point that it was convincing enough the route we were going down was filled with opportunities, and therefore the one we should choose!

  3. Masters Completion

    Masters was now complete, and we were now free agents! We immediately got together and started planning our future as a team.

  4. CyberWolf Studios is Born!

    Interestingly, coming up with the name was far harder than filling out the forms and sending them to HMRC! We decided to gown the partnership route rather than LTD; we hope one day to be successful and become fully fledged. Either way though, a dream was being realised! We were now officially indie game developers, and it's awesome!

  5. We Decide Upon Pixel Path

    Once we were all settled back at our homes after 4 long but enjoyable years of University, we got together and had a meeting. We threw around many game ideas ,some of which we will definitely be visiting in the future as they sound unique and promising! Ultimately though, we settled on Pixel Path. A nice gentle easing into the games industry with a game in the popular Endless genre; to help us find our footing.

  6. Our First Release!

    Pixel Path was finally finished, and following the Closed Beta testing, we were happy (but very nervous) to get the game out there! Within the first few months, we managed to rack up over 500 downloads, not bad for a first showing and very limited finances!

  7. Colour Climb Meets the Android Store!

    Our next game, mainly spearheaded by Dan, was Colour Climb. Another endless game inspired by the likes of Colour Switch. We haven't advertised this game yet as we are using it to learn iOS development. Once the iOS version is ready, we will be cranking it out to all! It's a challenging but lighthearted game, aimed to throw off even the most skilled of gamers.

  8. Website Commences

    With us all being in full time employment or education, it can be hard to find the time. This does not deter us though, as we turn our focus onto our website. We want somewhere that we can interact with our players, share our content, and write some awesome blogs! We want to keep you in the loop, and be as transparent as possible. This site allows us to do this, so we feel it has been a valuable sinkhole of our time.

  9. Jay Kicks Off Pixel Path Improvements

    Whilst the site continues to get attention, we divert some of our resources into beginning the planned fixes and improvements to Pixel Path. Once the site is complete we'll all be getting involved, and we hope to have this done before the British summer is over! Who needs nice weather (not that we get any) when you have games development?

  10. Website Final Stages

    We are approaching the final stages of the website's development. If you're reading this, then the website is already live and it'll just be some minor changes and some backlog tasks!

  11. Artemis Core Development Kick-off!

    We're finishing off the pre-production stages of our new project Artemis Core!

    Once all details are finalised and the GDD is complete, it's going to be full steam ahead with development, we can't wait to get stuck in and show you guys what we're working on!

James Gregory

Game Developer

Robert Cowan

Community Manager

Jack Ashworth

Game Designer

Kyle Hobdey

Game Developer, Data Protection Officer

Dan Blackburn

Game Developer, Team Leader